Battlefield 6 challenge and assignment changes and November 5 update patch notes

A new server side update with major changes to Challenges and Assignments.

Hritwik Raj
4 Min Read

Battlefield 6 received a server-side update on Nov 5, introducing the first set of changes in a series of planned changes to the Challenges and Assignments.

Previously, the devs had introduced updates to the XP and Level Up system that increased the XP earned in official matches and whilst also reducing the XP requirements for the first 20 attachment ranks.

The changes to Battlefield 6 Challenges and Assignments primarily focus on reducing the challenge requirements, “while maintaining a focus on skill-driven progression that rewards consistent play.”

According to BF Studio, “Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length.”

“Assignments will continue to range from goals you can complete through regular play to a few that reward true mastery, particularly those tied to cosmetic items. Some of the original criteria did not fully reflect that intent, and we have updated them to make their difficulty and purpose clearer.”

That said, in the first set of changes that went live on Nov 5, a total of 90+ adjustments to Challenges and Assignments were introduced. Here’s the official patch notes for that:

Battlefield 6 Nov 5 patch notes

Here are the patch notes:

Class Challenges

Assault, Engineer, Support, and Recon challenges now complete much faster.

  • Assault 2: Have Squadmates deploy on your Spawn Beacon.
    • Reduced from 50 deploys to 5.
  • Support 2: Revive teammates as Support.
    • Reduced from 200 revives to 60.

Weapon Assignments

All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.

  • Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.
    • Reduced from requiring 10000 inflicted damage to 3000.

Mode & Unit Assignments

The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.

  • Conquest 2: Wins in Conquest.
    • Reduced from 5 wins to 2.
  • Conquest 3: Objective kills in a round of Conquest.
    • Reduced from 30 objective kills in a round to 10.

Gameplay & Mastery

General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.

  • Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.
    • Reduced from 20 Multi Kills to 5.
  • Adaptable 2: Repair damaged Vehicles in a life.
    • Reduced from requiring 3000 damage to 500.

Reroll Challenges System

The devs have also made adjustments to the reroll challenges system.

  • When rerolling a challenge, it will prevent Battlefield 6 players from receiving a challenge that can only be completed in REDSEC. REDSEC players will continue to receive additional challenges that can be completed in REDSEC when rerolling. Which challenge you gain after rerolling will still be random.

That sums up the patch notes and all the changes that Battlefield 6 Challenges and Assignments got with the Nov 5 server side update.

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