Whether you are looking for all the Classes and their core ability, talents, and starting items or want to know how the class system works in Once Human, I’ve got you covered with this guide.
Once Human class system explained

Once Human class system offers unique specialized jobs as classes with unique starting items, a core skill, and a set of talents that complement the class’s archetype.
So, how is it different from any other MMO class system?
The answer is simple! Most MMOs offer a rigid class system aligned to a certain archetype.
For example: Ranger, Assassin, Brute, etc. Or, Support, Healer, Attacker, etc.
But in Once Human, you don’t get such classes;
Instead, they are more focused towards particular skills like Cooking, Gardening, etc, that you often used to unlock and access via Memetics as you progressed through the game.
All classes, their core ability, talents, and starting items in Once Human

Once Human currently offers three distinct classes and a default class, making the total class count four.
These are:
- Freelancer
- Chef
- Beastmaster
- Gardener
Freelancer class

The Freelancer is the default class in Once Human for players who aren’t able to decide which class they want to play as.
While the Freelancer class doesn’t come with a unique core skill, talents, or starting items, it gets a unique Class Change item.
You can use the Class Change item at any point to switch to an existing class.
To put it in simple terms, the Freelancer is nothing but your regular character with a special item that you can use to switch to an existing class.
So, is it worth playing as the Freelancer?
Nope!
Until and unless you have some sort of grudge with the class system, I recommend opting for any of the existing classes as per your play style.
Chef class

As the name suggests, the Chef class in Once Human is all about cooking.
So far, we have had recipes that you can find in the open world, learn it and use pre-determined ingredients to cook them.
However, with the Chef class, you can experiment and combine different ingredients to make a dish.
You need no recipes! Just ingredients and that’s it.
Just like me, when I enter the kitchen, cook something, and my mom questions what spices did you used? And my reply—everything I could find.
Here’s a look at the core skill, talents, and the starting item of the Chef class in Once Human:
Core ability
- Creative Cooking: Freely choose ingredients to craft unique dishes without being restricted by recipes. During creative cooking, there’s a chance for a Success that grants the dish enhanced effects with longer durations.
Talents
- Glutton: Can consume more food than normal to gain up to 2 food effects and 2 drink effects simultaneously.
- Ingredient Scent: Has a sharp nose for ingredients, with a chance to obtain bonus ingredients when gathering from Fridges, Beverage Machines, and Food Crates in wilderness settlements.
- Fine Cuisine: Has a refined palate. Consuming the same creative dish repeatedly will enhance its dish and ingredient effects and durations.
- Dishes that use different ingredients don’t count as the same.
Starting items
- Campfire Stove: A portable cooking facility that can be quickly deployed outside your territory.
- Fully solar-powered, it doesn’t require logs or fuel to start making delicious dishes. You can also place dishes on the Campfire Stove for others to use.
- Gourmet Atlas: Gourmet hunters use this to note down their creative recipes. All creative cooking dishes you’ve made will be recorded inside.
Note
The devs have confirmed that they will be making changes to some of the dishes in the game, adding redesigned ingredient combination effects and fewer repetitive buffs, good for players who don’t choose the Chef class.
Beastmaster class

The Beastmaster is a class based around using wild animals for combat, gathering, and such purposes.
You start with one of the three beasts, Pongo, a green boar, Misha, a golden bear and and Shiro, a white wolf (don’t confuse him with Geralt.)
You can use them as per your requirements, and as you progress, you can strengthen them using better gear, altering their traits, etc.
Here’s a look at the core skill, talents, and the starting item of the Beastmaster class in Once Human:
Core ability
- Beast Partner: Uses a Beast Whistle to summon and command a Beast Partner to fight, gather, or mine. The Beast Partner can be changed in the territory.
Talents
- Beast Whisperer: Understands the language of beasts. Wild animals will neither attack nor flee from the Beastmaster, who can also view wild animals’ stats and traits.
- Breeding Expert: Uses mutant genes to change animal traits and raise Beast Partners who can grow constantly.
- Wilderness Master: Crafts gear for the Beast Partner to strengthen their combat, gathering, production, and growth abilities.
Starting items
- Beast Whistle: Summons a Beast Partner to assist in exploration outside the territory.
- You can link an animal to your Beast Whistle in your territory.
- Starting Partner: Pick your starting partner: Pongo, Misha, or Shiro.
- Pongo: A green boar that excels at gathering. Can also forage for rare items.
- Misha: A golden bear with a larger build than most, serving as a solid wall in battle.
- Shiro: A white wolf that is a late bloomer with the potential to become an alpha. Capable of evolving through battles.
Gardener class

The Gardener class offers some elements of the Beastmaster class with a lot more focus on gardening activity in general.
You can use grafted plants for gathering, defense, and offense.
On the other hand, the Gardener class also allows you to mass produce seeds, good for selling them to other players or using them for your own.
Core ability
- HP Sewing: Specializes in crops and biomechanics. Can graft crops with other crops or biomechanical parts to yield dual-stat crops or special biomechanical crops.
- Biomechanical parts are sometimes dropped by Biomechanical Deviants in the wilderness.
Talents
- Environmental Expert: Deeply attuned to the natural world. Equipped with an Environment Detector that monitors environmental parameters in real time, and can craft items to restore and enhance soil conditions.
- Portable Planting: Has a Portable Planter Box that can store biomechanical parts or process mature crops to mass-produce seeds.
- Greenhouse Technology: Has a Greenhouse Module that can manipulate crop growth environments.
Starting items
- Portable Planter Box: Used to store biomechanical crops or cultivate seeds on the go.
- Environment Detector: Tracks nearby environmental conditions when held in the hand.
Note – New Fertility parameter
The devs have talked about adding a Fertility parameter to the soil in the wilderness.
Crops planted in fertile soil have a higher chance of yielding bountiful harvests.
Growing crops reduces the soil’s fertility, but it can be replenished with Soil Solution.
Soil will also naturally recover fertility over time. (Low fertility does not result in lower yields, but high fertility will provide bonus effects.)
That concludes my guide on classes in Once Human. If the article helped, please consider buying me a Coffee to help me create more content. You can also share the guide with your friends or leave a comment.
